Category: romance
July 25, 2025
Road to Romance - The Faerie Princess's Muse
A detailed write up of a classic romantasy.
July 7, 2025
Road to Romance - The Face from the Past
A detailed write up of a classic contemporary romance in a military setting.
June 26, 2025
Road to Romance - The Chosen
A detailed write up of a paranormal romantic thriller playtest
June 25, 2025
Road to Romance - Unexpected Strength
A detailed write up of a Gothic Napoleonic romantic thriller playtest
November 23, 2024
Road to Romance - Metatopia Playtest 3
The third Metatopia playtest of my in-development romance game
November 16, 2024
Road to Romance - Metatopia Playtest 2
The second Metatopia playtest of my in-development romance game
November 15, 2024
Road to Romance - Metatopia Playtest 1
The first Metatopia playtest of my in-development romance game
May 17, 2024
Road to Romance - Design Diary
I'm collaborating on a story game to tell Romance stories. Who wants a Happily Ever After?
Category: interviews
Interviews
Interviewing Molomoot
Gordon Ramsey eat your heart out! Hear a little about 'Serving Up Disaster' by Molomoot.
Interviews
Interviewing Wingshan Huntley
Come and read about Sirens’ Oath, an eco-fantasy adventure inspired by mermaid lore!
Interviews
Interviewing Josh Heath
Vampires and Consent. Two words that don’t often go together! Why not take a read of what Josh is planning to do in this area...
Interviews
Interviewing Emmet Byrne
Authentic Irish mythology with hexcrawl survival and secrets? Count me in!
Interviews
Interviewing Chris Bissette
Chris is working on a solo game of murder and its consequences. As if academia wasn’t hard enough!
Interviews
Interviewing Josh Fox
Josh finds Sci-Fi settings mysterious and exciting, and is adding an investigative Sci-Fi game to his game lineup!
Interviews
Interviewing Tanya Floaker
Tanya loves creating games which evoke specific emotions or moods. Currently working on Mum Chums!
Interviews
Interviewing Daniel Copper
Daniel is an emerging designer in the UK, with two full games out and several more in development. Read to find out more!
Interviews
Interviewing Tejas Oza
Tejas is in on the journey of bringing his home game to a wider market, with a feel unlike any other. Would you believe platypus people?
Interviews
Interviewing Craig Duffy
Craig has a special interest in Cold War and sci-fi genres, and is wonderfully open about his experiences with exhibiting at conventions.
Interviews
Interviewing Josh Blincow
Josh is an illustrator and game designer from the Midlands who is keen that art communicates ideas and produces culture. And games are art!
Interviews
Interviewing Lyme
Lyme is my first interviewee from the USA, and he enjoys creating and running horror games
Interviews
Interviewing Kalum
Kalum is a Londoner with a broad range of TTRPG tastes and several projects on the go!
Interviews
Interviewing Kayla Dice
Kayla was a stand up comedian and pro wrestler before turning to full time TTRPG writing and publishing!
Interviews
Interviewing Sam Armstrong
Sam is working on a PBTA game of Sad Dead Sailors, and their struggle to grow and move on to the afterlife.
Interviews
Interviewing Luke
Luke is half of Murkdice, and is keen on supporting GM-centric design. His Factions Handbook sounds like it is worth looking out for!
Interviews
Interviewing Stoo Goff
Stoo is a programmer, game designer and musician. He works on his own and collaborates with others on games and supplements.
Interviews
Interviewing Rich
Rich is a UK designer with a passion for engaging with an upcoming generation.
Interviews
Interviewing Chris Longhurst
Chris is a UK designer with a range of serious and comic games under his belt and more to come.
Interviews
Interviewing James Wallis
James Wallis has been influencing the RPG industry in a positive way for many years. And he's got big plans for the future...
Interviews
Interviewing David Chapman
David F Chapman has been playing games for over 40 years and developing RPGs for nearly 25. Find out a little about his dreams for dreamscapes in WILD...
Category: game-reviews
Reviews
Review - In Dreaming Avalon
A dream of knights and faeries and what mischief and feelings might arise between them.
Reviews
Review - Signal to Noise RPG
A card-based epistolary game about fading communication and saying goodbye.
Reviews
Review - The Price of Coal RPG
A diceless, card-based story game about labour rights and the Battle of Blair Mountain.
Reviews
Review - Fedora Noir RPG
A diceless, card-based story game about a detective and his hat. Perfect noir feel.
Reviews
Review - The Between RPG
A deeply atmospheric game of people with dark secrets hunting monsters in Victorian London.
Reviews
Review - Jump the Shark RPG
Do you remember Happy Days, with Fonzie, Richie Cunningham and all their pals in a nostalgic situation comedy back in the 1970’s? It was fun, exciting and spawned a whole generation of people who knew how to say “Heyyyyy” while showing two thumbs up. But one day it jumped the shark.
Reviews
Review - One Page Howitt
During the last year of COVID I’ve had the great delight of enjoying some regular Sunday night games with friends from America. We’ve played a wide range of one-shot games and playtests. Today I’d like to focus on the one-shot games which we have played which were written by Grant Howitt - well known for Honey Heist, but actually the purveyor of a very wide range of fine one-page games. These are presented in the order in which I played them.
Reviews
Review - Blades in the Dark
Why I think Blades in the Dark is an important new design in tabletop RPG’s
Reviews
Review - Fate Core
Description and mechanics brought together beautifully through the rules for 'Aspects'
Reviews
Review - Timewatch RPG
Time travel as an RPG genre is one with infinite possibilities, but really hard to do right. For my money, Timewatch is the best example out there today, and I’m going to tell you why.
Reviews
Review - Grey Ranks
I had always wanted to try a 'story game', but was afraid to try. I didn't think I'd have the creative wits to be any good at it, let alone enjoy it. So it was my great good fortune that my first exposure was via the amazing Grey Ranks.
Reviews
Review - Ten Candles
I have come to understand that some of the very best games have mechanics which support the theme of the game in some way. For me the outstanding example of this is Ten Candles by Cavalry Games.
Category: utopia
December 14, 2024
Escape to Utopia - typeface choices
Thinking about typefaces suitable for my post-apocalypse search for Utopia.
November 18, 2024
Escape to Utopia - design diary 1
A post-apocalyptic story game using the same engine as The Long Road Home, but tuned for post-apocalyptic stories.
Category: software-reviews
Reviews
Review - eCommerce options
What is a good choice for an eCommerce solution for a small ttrpg publisher?
Reviews
Review - Notability & Goodnotes
Digital notepads are some of my favourite apps for the ‘noodling around’ stage of game design
Reviews
Review - iA Writer
The choice of software for writing is as individual a choice as anyone is likely to make. I’ve shifted over time from one to another, and at the moment my preferred choice is iA Writer.
Reviews
Review - Affinity Publisher
Move over indesign, there is a new kid on the block and Affinity Publisher is better for indie game designers than you!
Category: stories
Reviews
Stories from The Between RPG
Continuing playing The Between. In which questions about Figgs specialist pork pies are asked, work is suspended on the St Jame’s Street Ghost, and more clues are gathered about the Whatley Camera.
Reviews
Stories from The Between RPG
Continuing playing The Between. In which the mystery of the St James's Street Ghost starts, while Sally No-Face draws towards a close.
Reviews
Stories from The Between RPG
An account of stories told when playing The Between. In celebration of the successful crowdfunding just taking place.
Category: zinequest
January 20, 2025
Tail-End Charlie Playtest pt 1
This is a playtest run through of Tail-End Charlie. The story of Albert Green, the first downtime and mission.
January 16, 2025
Tail-End Charlie
It's strange how sometimes you can be working on one or two things and then suddenly a new idea comes and elbows it's way to the front of the queue.
Category: conventions
Reviews
Dragonmeet 2024
In which Dragonmeet is followed by Muppetmeet, and I take on too much! But had a great time nonetheless.
Reviews
Metatopia 2024
Metatopia continues to be a brilliant convention for game designers who want to alpha- and beta- test their game designs with smart, capable people from the design and playtest community
Reviews
Metatopia 2023
Metatopia has run again as an in person event for the first time since the start of covid. This was smaller than before, fully masked and vaccinated, and absolutely excellent!
Reviews
Metatopia 2019 Report
Metatopia is the game design festival run by Double Exposure which I attended again in 2019
Reviews
Metatopia 2018 Report
What does a tiny game design company do in order to get high quality feedback on a new game they are developing? Why, go to Metatopia of course!
Category: long-road-home
October 19, 2024
The Long Road Home - Launched!
The Long Road Home is now available in print and pdf from DriveThruRpg
August 6, 2023
The Long Road Home - Design Update
Some of the questions raised in a playtest and the changes which resulted from those questions.
July 23, 2023
The Long Road Home - Playtest 2
Several playtests down the line, there have been a number of improvements to the ruleset. This session covered the whole game in 4 hours. The Broken Angel is a young adult story about a rag-tag band in a faded realm who need to imprison the broken angel by empowering the moon amulet...
April 8, 2023
The Long Road Home - Design the Setting
This is the first of my design diaries for The Long Road Home. Creating the Setting for your story.
April 2, 2023
The Long Road Home - Playtest 1
My first playtest of the rules was lovely. We skipped a chapter or two, and didn't do the homecoming, but soon got into the rythym of the game. It was a heroic quest in a shadowed world, to overcome an evil queen.
Category: expect-three-visitors
October 30, 2023
Expect Three Visitors - playtest 3
A playtest of a game inspired by Scrooge and It's a wonderful life. A story game of the possibility of redemption, no matter how bad someone is. This playtest involves Wrath, Pride, Envy, and Gluttony.
October 18, 2023
Expect Three Visitors - kickstarter launch
Expect Three Visitors has been launched on Kickstarter! Please back the project!
June 20, 2023
Expect Three Visitors - playtest 2
A playtest of a game inspired by Scrooge and It's a wonderful life. A story game of the possibility of redemption, no matter how bad someone is. This playtest involves Pride, Envy, Sloth, Gluttony, and Greed.
June 24, 2022
Expect Three Visitors - playtest 1
This game is inspired by Scrooge and It's a wonderful life. A story game of the possibility of redemption, no matter how bad someone is. This playtest involves Envy, Greed, Gluttony, Wrath, and Pride.
Category: retrospective
December 6, 2022
A Retrospective Games SRD
I'm launching a System Reference Document that describes the mechanisms which I've used for some of my highly regarded story games. I hope that other people will be able to take it and make fun, interesting and challenging games using this mechanism.
Category: game
The Long Road Home
A game inspired by the idea of the Hobbits travelling home after the events of their great quest. Reminiscing together about the friends they made and lost along the way, and wondering whether they will find their touchstone back home.
Tail-End Charlie
A solo game about the tail-gunners of Bomber Command. Contrast finding love off-duty with the danger of operations.
Road to Romance
IN DEVELOPMENT - A game to allow a group of people to collaborate in telling heart-warming romance stories.
June 20, 2022
Expect Three Visitors
A game inspired by Scrooge and It's a wonderful life. A story game for 3 to 6 players, and over the course of four hours you investigate of the possibility of redemption, no matter how bad someone is.
Category: born-to-the-purple
June 15, 2022
Born to the Purple design - Power Brokers
Although the diplomats are agents of their government, it isn’t just the ruling body who call the shots. Who are the other power brokers within each regime?
February 16, 2022
Born to the Purple design - Currency
What kind of currency do I want in a game? Do I want people worrying about credit balance, or... something else?
February 5, 2022
Born to the Purple design - Facts
I’m working on a Forged in the Dark (FitD) science fiction game, with a working title of “Born to the Purple". This is a short discussion of aspects and facts.
Category: inner-circle
October 6, 2021
Inner Circle Mechanics
In my vision for the game, the inner circle (the players) are going to present their despicable leader with their plans for the week. Some combination of military victory, financial benefit, removal of annoying people and love and affection.
October 6, 2021
Inner Circle Mechanics
I’m opening up the first playtest for Inner Circle. Please join me!
October 1, 2021
Inner Circle Concept
I’m in the process of working on and playtesting my next game, which is called Inner Circle. It is a lightweight black comedy story game about terrible people working for a terrible dictator.
Category: kickstarter
August 26, 2021
Kickstarter Results Review
At the time of writing I’ve done three kickstarters, and all of them have been successful. I think it might be interesting to do a quick review of how each of them have done. What my goal was, how long the campaign lasted, how many backers I had, how well funded and so forth.
April 14, 2019
Kickstarter - Planning Funding v2.0
I’m working out the funding for a kickstarter again, and once more it is proving complex to get a really clear view on what the target goal should be. I’ve found it necessary to distinguish between my ‘kickstarter target’ and my ‘profit target’
January 12, 2016
Kickstarter 6 - The print proof
I want to be able to underline the fact that the game is done apart from additional artwork, and there seems to be no better way of doing that than being able to include in the video some shots of me holding a printed copy of the game.
December 23, 2015
Kickstarter 5 - Making the video
Planning and preparing the kickstarter video is somewhat less straightforward than I might have hoped…
November 23, 2015
Kickstarter 4 – The Shipping Forecast
If you live in the U.K. You are probably aware of the shipping forecast. It is an institution beloved of many in this island nation, because it reflects our relationship with the sea. “Tyne, Dogger. Northeast 3 or 4. Occasional rain. Moderate or poor.” in the early hours of the morning can be hypnotically comforting. Planning shipping for a Kickstarter is not nearly as comforting!
November 9, 2015
Kickstarter 3 – How many words on the back cover?
How much text should you put on the back cover of a book? Well, I guess the first question to ask is “What is it there to do?” Actually, that might be the second question, as it is almost certainly worth deferring to what I consider the Ken Hite Rule here – beyond a certain point, the more words that are squeezed onto the back, the more crazy the contents. So let’s not go that far
October 19, 2015
Kickstarter 2 - What proportion of each pledge counts towards your goal?
This is the second of my short blog posts about my path towards kickstarting Starguild. How much money do you need to raise, and what should you set your kickstarter target at?
October 5, 2015
Kickstarter 1 - So you're planning a kickstarter
This is the first of a series of short blog articles about my kickstarter planning process. I hope you might find them useful or thought provoking
Category: love-and-barbed-wire
March 10, 2021
Love & Barbed Wire
Playtesting of Love and Barbed Wire has produced some lovely stories. Here are some of the letters which people have created as a result of their playtest games
December 31, 2019
Love & Barbed Wire
My next game project that I am working on is set further back in time, during the first world war - the Great War. The quotes in this blog are from real letters written at that time.
Category: starguild
November 2, 2020
Starguild - Adventures in the Underbelly update
Things have been very quiet on the front of my first supplement to Starguild: Space Opera Noir. You can see a number of blog posts about work on these rules dating from 2017 but not much more recent than that. Where am I with “Adventures in the Underbelly”?
August 6, 2018
Starguild - Underbelly Setting Dials
What kind of power level do you want cybernetics and psionics to have in your Starguild game? Whether you like rare and dangerous or powers that wouldn’t look out of place in a superhero movie, Adventures in the Underbelly has you covered.
July 16, 2018
Starguild - What do psionic powers look like?
Psychic powers cover a wide range of science fiction mental powers. They are broadly divided into six disciplines, each of which have a number of talents which can be gained within them.
May 22, 2018
Starguild - What Do Cybernetics Look Like?
Cybernetics are man-machine interfaces of one kind or another. Characters and opponents can use money to build in additional capabilities of one kind or another, but at a cost – every bit of tech embedded in you causes you to lose a little bit of humanity. And when the chips are down, the horror of what you have done to your body can cost you dear.
November 26, 2017
Starguild - core game design
In this page I describe the fundamentals of the Starguild game - backgrounds, ability scores, skills, saves and Non-Player Characters
September 8, 2017
Starguild - game influences
When setting out to write an RPG, it is useful to consider all the influences which you have had along the way. Starguild was a long time in the making, and these are some of the key things which affected design decisions about what I was doing.
June 8, 2016
Starguild - professional art on the pages
As a result of the successful kickstarter, art is coming in from the three main artists that I have commissioned. These page excerpts show their work and my goodness I'm pleased with the way things are coming along. Great art really does lift a book!
Category: book-reviews
Reviews
Review: The Kraken Wakes
John Wyndham was a master of writing dystopia science fiction from the point of view of ordinary people. I think this is one of his finest, with elements which are directly applicable to our international response to climate change.
Reviews
Review: Love Letters of the Great War
In these days of instant messaging, WhatsApp and texts, the pleasure of writing and receiving letters is perhaps in danger of being forgotten.
Reviews
Review - Between Silk and Cyanide, a code makers war
Leo Marks was the principal code-maker for the SOE during the war. This book which is filled with wry humour and bureaucratic frustration covers his war from 1942-45. He was considered the “one who got away” from Bletchley Park, and has amazing insights into the secret war of the SOE.
Reviews
Review - Lonely Courage by Rick Stroud
This is the true stories of seven of the SOE heroines who fought to free Nazi-occupied France. The author has taken a chronological view of events from the rise of Hitler in 1933 to the end of the war. Structurally the book has a good table of contents and index, and contains black and white photographs and maps. There is a bibliography of over one hundred books which have been used as sources.
Reviews
Review: 1984
So I decided to re-read 1984. I first read it about thirty years ago as a teenager, and I remember it being dreary and with a bit of horror at the end. Reading it now, I see it somewhat differently…
Category: lonely-courage
February 19, 2019
Lonely Courage Playtesting
Here are some stories from people who have played the game. The first one is based on the kitchen table recording which can be downloaded on this site. The following ones were told as part of three of the playtests of A Cool and Lonely Courage at Metatopia 2018.
November 19, 2018
Stories of Lonely Courage
Here are some stories from people who have played the game. The first one is based on the kitchen table recording which can be downloaded on this site. The following ones were told as part of three of the playtests of A Cool and Lonely Courage at Metatopia 2018.