Starguild: Space Opera Noir
In space, nobody can hear you scheme... Space Opera style science fiction, with a noir twist! A classic d20 based science-fiction RPG.
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Starguild: Adventures in the Underbelly
Starguild adventures which focus on the dark places, where evil people work on forbidden science. In this case that is Cybernetics and Psionics
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Starguild: Gateway to Adventure!
Six new adventures for Starguild: Space Opera Noir. Space pirates, mad scientists, cultists, organleggers and more.
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Starguild - Adventures in the Underbelly update
Things have been very quiet on the front of my first supplement to Starguild: Space Opera Noir. You can see a number of blog posts about work on these rules dating from 2017 but not much more recent than that. Where am I with “Adventures in the Underbelly”?
(4 minutes read)
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(4 minutes read)
Starguild - Underbelly Setting Dials
What kind of power level do you want cybernetics and psionics to have in your Starguild game? Whether you like rare and dangerous or powers that wouldn’t look out of place in a superhero movie, Adventures in the Underbelly has you covered.
(2 minutes read)
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(2 minutes read)
Starguild - What do psionic powers look like?
Psychic powers cover a wide range of science fiction mental powers. They are broadly divided into six disciplines, each of which have a number of talents which can be gained within them.
(3 minutes read)
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(3 minutes read)
Starguild - What Do Cybernetics Look Like?
Cybernetics are man-machine interfaces of one kind or another. Characters and opponents can use money to build in additional capabilities of one kind or another, but at a cost – every bit of tech embedded in you causes you to lose a little bit of humanity. And when the chips are down, the horror of what you have done to your body can cost you dear.
(2 minutes read)
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(2 minutes read)
Starguild - core game design
In this page I describe the fundamentals of the Starguild game - backgrounds, ability scores, skills, saves and Non-Player Characters
(24 minutes read)
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(24 minutes read)
Starguild - game influences
When setting out to write an RPG, it is useful to consider all the influences which you have had along the way. Starguild was a long time in the making, and these are some of the key things which affected design decisions about what I was doing.
(9 minutes read)
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(9 minutes read)
Starguild - professional art on the pages
As a result of the successful kickstarter, art is coming in from the three main artists that I have commissioned. These page excerpts show their work and my goodness I'm pleased with the way things are coming along. Great art really does lift a book!
(1 minutes read)
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(1 minutes read)