Happily Ever After - Design Diary
By Alex White
- One minute read - 204 wordsWhy Happily Ever After?
At Metatopia 2023 read my review here I was delighted when one of the playtesters of The Long Road Home suggested collaborating on a variation of that game but with the objective of telling love stories. Specifically those covered by the range of romance novels which have a happy conclusion.
If you've played some of my other games, you know that I have a bit of a reputation for telling sad stories (and that's OK... I think it is good to delve into the tragic and explore those emotions). However, the opportunity to work with someone on a game which helps us tell happy, uplifting stories? That was too good an opportunity to miss.
The person in question is Amanda Valentine, who is an excellent editor who has edited a couple of my games as well as much bigger and well known productions. She has brought in another couple of people who like her have a lot of experience in this space.
I don't have much experience in romance novels myself, but I've had a lot of fun exploring all the websites out there which talk about how to write romance stories - and there are a lot of them!