Interviewing Molomoot
By Alex White
- 3 minutes read - 518 wordsPlease tell me a bit about yourselves
Hi! I’m Mol (aka Molomoot) I’m a queer & neurodiverse artist of weird monsters and writer of even weirder TTRPGs. I also work at SoulMuppet Publishing as their marketing and events manager so you’ll often see me at games conventions and launch parties (or posting on social media). I hail originally from Hackney, London but have been (unfortunately) living down south for several years now.
What do you like best about designing games?
It is probably a cliche but I love the creative expression that comes from designing TTRPGs. Exploring worlds, discovering new parts of ourselves and trying to show what is going on inside our own heads.
I also really love the kinda “old-school” vibe of creating print-at-home zines. To show others that you CAN do this, that art is for EVERYONE!!
What are you working on at the moment, and what excites you about it?
I’m currently working on Serving Up Disaster - A TTRPG of kitchen nightmares. This has been a complete passion project for me stemming from my hyperfocus of TV show Kitchen Nightmares starring Gordon Ramsay - a show I have binged watched every episode several times and rewatch whenever I find myself spiraling into depression. Serving Up Disaster takes a unique twist on Brindlewood Bay, which is a game that completely changed the way I felt and thought about mystery games.

Can you tell me more about how Serving Up Disaster takes a twist on Brindlewood Bay that you think hasn’t been done before?
Serving Up Disaster takes a twist on Brindlewood Bay by emulating a different style of episodically-structured TV show. It twists finding “clues” instead into finding “Problems” within the restaurant and invites players to describe how these Problems have been solved at the end of the session to reach a successful Relaunch Night. A lot of Carved By Brindlewood games (games that are based on the rules of Brindlewood Bay) focus on creating mystery games in a different setting, but Serving Up Disaster leans into an entirely different style.
What experience(s) are you trying to give to players? Where do they find the fun in your game?
I want the GM to also feel like a player! Especially in Serving Up Disaster — where the GM plays as the character of Chef. Across my other games I want to encourage folks to find the joy in smaller games and to be inspired to go out and create their own. I try not to answer every question players might have in my rules or adventures, I want to encourage people to be inventive.
Is there anything you would like to promote right now?
To keep banging the drum, I’m launching Serving Up Disaster on Kickstarter in August! So please please come and check it out if it sounds like your kind of thing.
Where should people go to follow you, and to find your products?
You can find me on most social media’s @molomoot , I post all my games on https://molomoot.itch.io. You can find Serving Up Disaster on Kickstarter right now!