Interviewing Kalum
Kalum is a Londoner with a broad range of TTRPG tastes and several projects on the go!
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Interviewing Kayla Dice
Kayla was a stand up comedian and pro wrestler before turning to full time TTRPG writing and publishing!
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Interviewing Sam Armstrong
Sam is working on a PBTA game of Sad Dead Sailors, and their struggle to grow and move on to the afterlife.
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Interviewing Luke
Luke is half of Murkdice, and is keen on supporting GM-centric design. His Factions Handbook sounds like it is worth looking out for!
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Dragonmeet 2024
In which Dragonmeet is followed by Muppetmeet, and I take on too much! But had a great time nonetheless.
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Interviewing Stoo Goff
Stoo is a programmer, game designer and musician. He works on his own and collaborates with others on games and supplements.
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Interviewing Rich
Rich is a UK designer with a passion for engaging with an upcoming generation.
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Interviewing Chris Longhurst
Chris is a UK designer with a range of serious and comic games under his belt and more to come.
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Interviewing James Wallis
James Wallis has been influencing the RPG industry in a positive way for many years. And he's got big plans for the future...
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Road to Romance - Metatopia Playtest 3
The third Metatopia playtest of my in-development romance game
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Interviewing David Chapman
David F Chapman has been playing games for over 40 years and developing RPGs for nearly 25. Find out a little about his dreams for dreamscapes in WILD...
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Long Road to Utopia - design diary 1
A post-apocalyptic story game using the same engine as The Long Road Home, but tuned for post-apocalyptic stories.
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